Feb 18, 2006, 02:49 PM // 14:49
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#21
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Krytan Explorer
Join Date: May 2005
Guild: Awakened Tempest [aT]
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Mods is probably a guarantee, but they can NOT put in a higher modifier because everyone that didn't buy Factions would be at a major disadvantage.
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Feb 18, 2006, 03:15 PM // 15:15
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#22
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Desert Nomad
Join Date: Nov 2005
Location: Check behind you again.
Profession: N/
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i'm betting on dual wielding.
i'd put 5k on that.
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Feb 19, 2006, 10:20 AM // 10:20
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#23
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Frost Gate Guardian
Join Date: Jun 2005
Location: Arizona
Guild: AHS
Profession: W/Mo
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If they increase the max dmg or 15% above 50% crap, imma be SOOO pissed off.
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Feb 19, 2006, 12:03 PM // 12:03
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#24
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Krytan Explorer
Join Date: Jan 2006
Location: United Kingdom - London, China - Hong Kong
Profession: R/
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I want crossbows.
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Feb 21, 2006, 07:25 PM // 19:25
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#25
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Pre-Searing Cadet
Join Date: Dec 2005
Guild: The Blue Allience
Profession: R/Mo
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New weopons? Yes
Yes there are DEFINATELY going to be new weopon types. It says so here on the guild wars web site.
http://www.guildwars.com/events/cont...test-rules.php
it then goes further to hint at one of the weopons
"The next release of Guild Wars will feature new weapon types, but for now you should design around the traditional Guild Wars items:
* Axe
* Bow
* Focus Item
* Hammer
* One-handed Swords
* Shield
* Staff
* Wand"
i think this is saying that they will make 2 handed swords this time round. Ofcourse they might have just been wanting no 2 handed swords as they cant be used
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Feb 21, 2006, 07:47 PM // 19:47
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#26
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Jungle Guide
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Really the new weapon types are daggers and the ritualist items
I don't think you'll see anything beyond them
However if you watched the trailer, I think you can have 'long daggers'
Which will probably be insanely popular the longer the blade
Which will be pretty close to at least the look of dual-wielded swords
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Feb 24, 2006, 02:23 PM // 14:23
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#27
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Banned
Join Date: Feb 2006
Location: Rotterdam (The Netherlands)
Guild: Rotterdam Pride
Profession: Mo/
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Well, we got blue, purple, gold, green weapons.
i think Factions will get other collor, maybe red.
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Feb 24, 2006, 08:13 PM // 20:13
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#28
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Ascalonian Squire
Join Date: Jan 2006
Guild: The Hierarchy
Profession: W/Mo
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I would like that they add 2 handed swords too. But if they do so they will have to increase it's max dmg a little more like 20-30 or maybe more. will be nice if they make new 1 handed swords (same dmg as guildwars 1) but different mods and 2 handed sword ( with mroe dmg and better mods) like hammers or better
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Feb 24, 2006, 10:20 PM // 22:20
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#29
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Furnace Stoker
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Did Factions ever say anything about new skill attributes for the current professions?..
Cough cough, Blunt Mastery for Warriors, PLEASE... Maces.. One handed hammers.. drool.
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Feb 25, 2006, 04:51 AM // 04:51
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#30
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Banned
Join Date: Sep 2005
Location: /B/Chan
Guild: Looking for one
Profession: W/
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Blunt is still connected to Hammer though since a hammer is a blunt object.
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Feb 25, 2006, 05:03 AM // 05:03
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#31
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Jungle Guide
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no you wont see new lines for any class, sorry...
they're only giving each class 25 skills - and 10 or 15 of those are elite
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